Intro Everyone has done it, written a piece of code which overflows a buffer, it produces an annoying and often difficult to track down crash. Today I want to show why a buffer overflow can be far more serious than …
Reverse Engineering: Evil or Enlightening?
Posted by Joeh
on April 7, 2011
5 comments
Building a Network Library for a Video Game: Part 2
Posted by Joeh
on February 20, 2011
2 comments
Building a Network Library for a Video Game: Part 1
Posted by Joeh
on January 22, 2011
2 comments